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Wednesday, 13 July 2016

Reversi


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Reversi is a board game that is played on a grid, so we’ll use a Cartesian coordinate system with XY coordinates. It is a
game played with two players. Our version of the game will have a computer AI that is more advanced than the AI we made for Tic Tac Toe. In fact, this AI is so good that it will probably
beat you almost every time you play.



Reversi has an 8 × 8 board and tiles that are black on one side and white on the other (our game
will use O’s and X’s instead).


The black player and white player take turns placing down a new tile of their color. Any of the opponent’s tiles that are
between the new tile and the other tiles of that color are flipped. The goal of the game is to have as many of the tiles with your color as possible.

Each player can quickly flip many tiles on the board in one or two moves. Players must always make a move that captures at least one tile. The game ends when a player either cannot make a
move, or the board is completely full. The player with the most tiles of their color wins. The AI we make for this game will simply look for any corner moves they can take. If there are
no corner moves available, then the computer will select the move that claims the most tiles.

Source Code :-

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# Reversi
import random
import sys def drawBoard(board):
# This function prints out the board that it was passed. Returns None.
HLINE = ' +---+---+---+---+---+---+---+---+'
VLINE = ' | | | | | | | | |' print(' 1 2 3 4 5 6 7 8')
print(HLINE)
for y in range(8):
print(VLINE)
print(y+1, end=' ')
for x in range(8):
print('| %s' % (board[x][y]), end=' ')
print('|')
print(VLINE)
print(HLINE) def resetBoard(board):
# Blanks out the board it is passed, except for the original starting position.
for x in range(8):
for y in range(8):
board[x][y] = ' ' # Starting pieces:
board[3][3] = 'X'
board[3][4] = 'O'
board[4][3] = 'O'
board[4][4] = 'X' def getNewBoard():
# Creates a brand new, blank board data structure.
board = []
for i in range(8):
board.append([' '] * 8) return board def isValidMove(board, tile, xstart, ystart):
# Returns False if the player's move on space xstart, ystart is invalid.
# If it is a valid move, returns a list of spaces that would become the player's if they made a move here.
if board[xstart][ystart] != ' ' or not isOnBoard(xstart, ystart):
return False board[xstart][ystart] = tile # temporarily set the tile on the board. if tile == 'X':
otherTile = 'O'
else:
otherTile = 'X' tilesToFlip = []
for xdirection, ydirection in [[0, 1], [1, 1], [1, 0], [1, -1], [0, -1], [-1, -1], [-1, 0], [-1, 1]]:
x, y = xstart, ystart
x += xdirection # first step in the direction
y += ydirection # first step in the direction
if isOnBoard(x, y) and board[x][y] == otherTile:
# There is a piece belonging to the other player next to our piece.
x += xdirection
y += ydirection
if not isOnBoard(x, y):
continue
while board[x][y] == otherTile:
x += xdirection
y += ydirection
if not isOnBoard(x, y): # break out of while loop, then continue in for loop
break
if not isOnBoard(x, y):
continue
if board[x][y] == tile:
# There are pieces to flip over. Go in the reverse direction until we reach the original space, noting all the tiles along the way.
while True:
x -= xdirection
y -= ydirection
if x == xstart and y == ystart:
break
tilesToFlip.append([x, y]) board[xstart][ystart] = ' ' # restore the empty space
if len(tilesToFlip) == 0: # If no tiles were flipped, this is not a valid move.
return False
return tilesToFlip def isOnBoard(x, y):
# Returns True if the coordinates are located on the board.
return x >= 0 and x <= 7 and y >= 0 and y <=7 def getBoardWithValidMoves(board, tile):
# Returns a new board with . marking the valid moves the given player can make.
dupeBoard = getBoardCopy(board) for x, y in getValidMoves(dupeBoard, tile):
dupeBoard[x][y] = '.'
return dupeBoard def getValidMoves(board, tile):
# Returns a list of [x,y] lists of valid moves for the given player on the given board.
validMoves = [] for x in range(8):
for y in range(8):
if isValidMove(board, tile, x, y) != False:
validMoves.append([x, y])
return validMoves def getScoreOfBoard(board):
# Determine the score by counting the tiles. Returns a dictionary with keys 'X' and 'O'.
xscore = 0
oscore = 0
for x in range(8):
for y in range(8):
if board[x][y] == 'X':
xscore += 1
if board[x][y] == 'O':
oscore += 1
return {'X':xscore, 'O':oscore} def enterPlayerTile():
# Lets the player type which tile they want to be.
# Returns a list with the player's tile as the first item, and the computer's tile as the second.
tile = ''
while not (tile == 'X' or tile == 'O'):
print('Do you want to be X or O?')
tile = input().upper() # the first element in the tuple is the player's tile, the second is the computer's tile.
if tile == 'X':
return ['X', 'O']
else:
return ['O', 'X'] def whoGoesFirst():
# Randomly choose the player who goes first.
if random.randint(0, 1) == 0:
return 'computer'
else:
return 'player' def playAgain():
# This function returns True if the player wants to play again, otherwise it returns False.
print('Do you want to play again? (yes or no)')
return input().lower().startswith('y') def makeMove(board, tile, xstart, ystart):
# Place the tile on the board at xstart, ystart, and flip any of the opponent's pieces.
# Returns False if this is an invalid move, True if it is valid.
tilesToFlip = isValidMove(board, tile, xstart, ystart) if tilesToFlip == False:
return False board[xstart][ystart] = tile
for x, y in tilesToFlip:
board[x][y] = tile
return True def getBoardCopy(board):
# Make a duplicate of the board list and return the duplicate.
dupeBoard = getNewBoard() for x in range(8):
for y in range(8):
dupeBoard[x][y] = board[x][y] return dupeBoard def isOnCorner(x, y):
# Returns True if the position is in one of the four corners.
return (x == 0 and y == 0) or (x == 7 and y == 0) or (x == 0 and y == 7) or (x == 7 and y == 7) def getPlayerMove(board, playerTile):
# Let the player type in their move.
# Returns the move as [x, y] (or returns the strings 'hints' or 'quit')
DIGITS1TO8 = '1 2 3 4 5 6 7 8'.split()
while True:
print('Enter your move, or type quit to end the game, or hints to turn off/on hints.')
move = input().lower()
if move == 'quit':
return 'quit'
if move == 'hints':
return 'hints' if len(move) == 2 and move[0] in DIGITS1TO8 and move[1] in DIGITS1TO8:
x = int(move[0]) - 1
y = int(move[1]) - 1
if isValidMove(board, playerTile, x, y) == False:
continue
else:
break
else:
print('That is not a valid move. Type the x digit (1-8), then the y digit (1-8).')
print('For example, 81 will be the top-right corner.') return [x, y] def getComputerMove(board, computerTile):
# Given a board and the computer's tile, determine where to
# move and return that move as a [x, y] list.
possibleMoves = getValidMoves(board, computerTile) # randomize the order of the possible moves
random.shuffle(possibleMoves) # always go for a corner if available.
for x, y in possibleMoves:
if isOnCorner(x, y):
return [x, y] # Go through all the possible moves and remember the best scoring move
bestScore = -1
for x, y in possibleMoves:
dupeBoard = getBoardCopy(board)
makeMove(dupeBoard, computerTile, x, y)
score = getScoreOfBoard(dupeBoard)[computerTile]
if score > bestScore:
bestMove = [x, y]
bestScore = score
return bestMove def showPoints(playerTile, computerTile):
# Prints out the current score.
scores = getScoreOfBoard(mainBoard)
print('You have %s points. The computer has %s points.' % (scores[playerTile], scores[computerTile])) print('Welcome to Reversi!') while True:
# Reset the board and game.
mainBoard = getNewBoard()
resetBoard(mainBoard)
playerTile, computerTile = enterPlayerTile()
showHints = False
turn = whoGoesFirst()
print('The ' + turn + ' will go first.') while True:
if turn == 'player':
# Player's turn.
if showHints:
validMovesBoard = getBoardWithValidMoves(mainBoard, playerTile)
drawBoard(validMovesBoard)
else:
drawBoard(mainBoard)
showPoints(playerTile, computerTile)
move = getPlayerMove(mainBoard, playerTile)
if move == 'quit':
print('Thanks for playing!')
sys.exit() # terminate the program
elif move == 'hints':
showHints = not showHints
continue
else:
makeMove(mainBoard, playerTile, move[0], move[1]) if getValidMoves(mainBoard, computerTile) == []:
break
else:
turn = 'computer' else:
# Computer's turn.
drawBoard(mainBoard)
showPoints(playerTile, computerTile)
input('Press Enter to see the computer\'s move.')
x, y = getComputerMove(mainBoard, computerTile)
makeMove(mainBoard, computerTile, x, y) if getValidMoves(mainBoard, playerTile) == []:
break
else:
turn = 'player' # Display the final score.
drawBoard(mainBoard)
scores = getScoreOfBoard(mainBoard)
print('X scored %s points. O scored %s points.' % (scores['X'], scores['O']))
if scores[playerTile] > scores[computerTile]:
print('You beat the computer by %s points! Congratulations!' % (scores[playerTile] - scores[computerTile]))
elif scores[playerTile] < scores[computerTile]:
print('You lost. The computer beat you by %s points.' % (scores[computerTile] - scores[playerTile]))
else:
print('The game was a tie!') if not playAgain():
break

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Result :-




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